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UrnSudden

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Recent Movie Reviews

13 Movie Reviews

R.I.P. Mr Fingers.

It's been a while since I first saw these in Middle school, I don't remember if he ever explicitly died in prior episodes, but there's definitely some pale near-death images in the memory banks. Maybe implicit blood loss.

Andog's interpretation of this was fairly on-point I'd say, I was feeling that too.
BEAUTIFUL animation, story, and score, but the environmental sound design felt a little stilted and overblown once in a while. gg mango, gg.

Great animation-

Great music,but the plot seemed kinda foggy...maybe because of the lack of visible plot developement/depiction..i love how at times it seemed like professional 3d cg..it somewhat reminds me of 9...just the murky/dusty style mixed with symphonic audio...heheh...who knows?spielburg may pick it up and stretch it out for an hour and a half.

Recent Game Reviews

9 Game Reviews

The game mechanics are pretty smooth, but the number of buttons is kind of overwhelming. (Luckily there weren't too many situations in the beginning of the game that would require muscle memory)
The only other problem I'd say would be the sound--It can get somewhat abrasive. That being said, a phenomenal first game! Definitely blew mine out of the water in terms of ludology :D

Joben7 responds:

Thanks, I know about the sound but I'm no audio guy hahah. I tried my best and I'm glad you like it!

BLAH
THIS IS SO INFURIATING I LOVE IT--Fluid mechanics, and the gripes I have with them just add to the experience, haha
If you could like, surf enemies rather than have them move independently, I probably wouldn't have ragequit, but I definitely did. I got to the point where you need to stand on the yellow enemy's head to get the last star, but the red fella is toggling a lever repeatedly (not before prematurely hitting the blue switch and blocking my path to the second star and having to restart GODDMANGIIJKNDFDF)
and I slipped off onto the spikes and died inside a little.
Kindred to unfair platformers, but different in the sense that you're honest and consistent with the mechanics and behaviors of elements, and I'm not sure if that makes it more or less irritating, haha. It's like I'm forced to take responsibility for my failure or something! AH! THANK YOU!

INCREDIBLY frustrating, haha--
I loved it--But at the same time I feel it overstayed its welcome. It's really great at killing time. OCD got the best of me, I spent a good 2 hours trying to at the very least beat it (It would've been an hour had I not died after getting the crystal after the block puzzle)
I'm not sure if that was the case based on game mechanics or a bug though, because I don't remember surviving the room with spikes along the floor and ceiling after picking up the crystal there.

Recent Audio Reviews

34 Audio Reviews

Killing it with the bass in that negative space the kick leaves. MMPH-BOOP
And the FM or low pass sweep where the bass opens up slowly (00:22-00:24) is FUCKING DELICIOUS.
The mix is a hair muddy with all the reverb, the tom patches could stand being more cheesy 80s and the lead arp lead doesn't walk octaves enough imho, but the legato lead is absolutely spot-on.

KSBeats responds:

Thanks for the feedback :)

(PAUL/GWEN) STEPHANI!

I like it a whole bunch! I'd suggest easing up on the sidechaining a bit though (unless that's an element of the genre) it's a great addition in moderation as an accentuation of the song's pulse. But that's personal opinion really, I've got a handful of things I probably use in excess-- namely grain shifting and "IDM" breakbeats.
I think it detracts from the chord changes, especially where the kick hits in more rapid succession.
THAT BEING SAID, loving the sneaky vocoder/Vocal resynth @3:00 and overall the wide sense of movement in the filter modulation.

Breakthrough responds:

Thank you so much man!
I'm tired of seeing "Great music man" or "I love it!"
I NEED to get reviews like this, that way I can improve
on my weaknesses, and keep throwing my strengths
into my songs. I really appreciate it man.
I'm glad you heard the little vocals too ;)

Thanks - Saao

Recent Art Reviews

41 Art Reviews

I hate when that happens.

Not as strong in surreality as your dream eater piece, that one's sick as hell, but the cheeseburger tells me this one's to be taken less seriously--I love it though!
And if it weren't for this one I wouldn't have seen that one

He deserved it, tbh

Pixel art fascinates me, in principle it's the same as any visual art form but in practice I feel like it's more in line with animation than people let on-- That being "the suggestion of xyz" rather than rendering it all in detail. Much like how in animation your lower framerate dictates how extreme smear frames are to convey the idea of movement, lower resolution dictates suggestion of higher detail elements like faces and whatnot, but I feel like the beauty is in the human element of it. Cos you can TOTALLY downscale an image to 128x128 pixels, posterize it to 3 colors to simulate older tech's limited pallets and dither it to hell, but it wouldn't carry the same feel.

Speaking of dithering! Love the choice to do it around the moon and sky, feels deliberate juxtaposed against the slightly blued tone in the characters' reflection on the water, could've gone the tonal shift route because we live in the future but it wouldn't have felt the same.

ALSO LOVE THE SUBJECT MATTER, 100%'d ELDEN RING, GORGEOUS BOSS FIGHT CHOICE, Would've gone with Malenia myself, then burned myself out on rendering the roots in the background and never finished the piece though.

Thisisgevorkart responds:

Thank you!
Yeah the reason why I love making pixel art is that you can be very limited on a color palette, no true sense of blending, and no organic lines and forms can be made compared to a traditional sense of making art. So with much restrictions you have is I think makes you play around with creativity a bit more. Plus it feels way more like eye-candy. I would have gone with Malenia, but i still haven't reached to that part yet, I'm currently in between the Capital Sewers part or the Radhan Boss Fight. Either I eventually would like to do all of it, or every moment in Soulsborne series.

Ornery curmudgeon--Keep telling myself "YEAH, I'll do art again someday" and then I work 4 12 hour shifts in a row

Aaron @UrnSudden

Age 28, Male

A gottdamb cook

College dropout

NW PA, Estados Unidos

Joined on 7/9/08

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